Game DevSubmitted to Slapjam 2026

Keep It Crispy

Submitted to Slapjam 2026: pick a fire, ice or lightning dragon, tilt your phone to fly, and burn a castle guarded by archers, ballistas and a wizard boss.

Keep It Crispy: the game’s logo over its painted title art of a dragon burning a castle at dusk, beside three phone screens from the game — the frost dragon at the wizard’s castle, the wizard boss fight, and the storm dragon earning the Combo King trophy

About the project

On 2026-09-30, eight new frost and storm attack icons extended the painted interface art. Each was generated individually, matched to the existing fire icons, and checked at 256×256 with transparent backgrounds.

Submitted to Slapjam 2026 (theme: castles) after two days of building. Pick one of three dragons, each with its own four attacks: EMBER breathes fire, FROST freezes defenders so they can’t shoot, and STORM throws lightning that jumps between buildings. Tilt the phone to fly and burn a kingdom that fights back with archer towers, ballistas that telegraph a lock–on, catapults and a wizard boss on a broomstick; pop his shield, bring the keep down, and the dragon settles on a heap of gold. Three kingdoms, three difficulties, a tutorial, eight trophies and a daily challenge. The hard parts were the phone’s tilt (steering from the direction of gravity, a jump out of itch.io’s frame where phones give no motion data, an accelerometer fallback for Firefox) and speed on Android, fixed with LOW / MEDIUM / HIGH graphics. Every 3D model was built in Blender from Python scripts; the painted art, interface and icons were generated with Codex; the sound is CC0. 84 automated checks.

Godot 4GDScript3DMobile webTilt controls